Creating MovieClips dynamically at run-time using the Linkage Class
I found myself needing to create a MovieClip dynamically at run-time. But all I had was a string representation of its Class, as set in the Linkage properties for the Symbol. In my situation the string...
View ArticleFlickr Water Painting Demo
I had an idea for a game where you had to restore colour to the world, by speeding around in a boat and dropping colour bombs onto the greyscale picture below. I thought it’d be fun if the images were...
View ArticleSave MovieClip as PNG Example
A couple of guys on Twitter asked me if I would write-up how I generate PNG files from MovieClips in my SWF, at run-time. So I put this example together and am sharing it here. We use this technique in...
View ArticleFlash vs. HTML5? Here’s what I’m doing about it …
Goodness, the Interwebs surely have exploded with this whole Flash vs. HTML5 debate. I don’t think I’ve read so much dis-information since “weapons of mass destruction”. There is an excellent piece...
View ArticleFlxSnake – A simple Snake game for Flixel 2.23+
I’ve been playing with Flixel a lot recently, and over on the forums someone was having trouble getting a “snake” game to work. I always applaud people who “start simple”, rather than diving in the...
View ArticleDealing with the FlxU.overlap kill in Flixel 2
FlxU.overlap in Flixel 2 uses the new FlxQuadTree to handle collisions. It allows you to pass in either a single object (say an FlxSprite), a group of objects (FlxGroup), or even a group of groups! To...
View ArticleFlxBitmapFont – A Bitmap Font class for Flixel 2 released
Today I released my FlxBitmapFont package to Google Code. This allows you to use bitmap fonts directly in your Flixel 2 games: The bitmap fonts are just an extension of a Flixel Sprite, meaning you can...
View ArticleNinja 3D Test 1
I had a desire to see if it was possible to create a simplistic “Virtua Fighter” or Tekken style game in Flash 10. The biggest initial hurdle was getting a convincing model displayed and animating it....
View Article3D Ninja Test 2 – Fists of 30 fps Fury
A few weeks ago I posted my first demo of an animated 3D ninja. At the time I had high hopes of creating a primitive Virtua Fighter styled game. But there were several obstacles to overcome. The poly...
View Article9 Videos showcasing Flash 3D GPU
As pretty much all Flash devs connected to the Internet now know, Adobe announced proper 3D GPU support for Flash at the Adobe Max 2010 Conference. Codenamed “Molehill” you can read all about it here....
View ArticleMystery Case Files: The 13th Skull was made in Flash. Let’s investigate …
My wife and I have been big fans of the Mystery Case Files games for years. The first few were genre defining moments in gaming, and I’m sure made the developers (and Big Fish Games) an awful lot of...
View ArticlePixel Smash Test 1 – Smash the heck out of some pixels
I was chatting to Ilija tonight about doing a real fast turn-around game (1 week max). The projects we’ve got in build right now are really big, and I felt like I needed a “quick win” to kick-off the...
View ArticlePixel Smash Source Code Released
Just a quick one, but some people asked me if I’d send them the source to the Pixel Smash demo I posted the other day. I figure it can’t hurt, so I’ve packaged it up, removed some useless bits, added...
View ArticleParatroopers: Have a play and throw us your ideas please
In an unusual move I’ve released a bare-bones prototype of a game (embedded after the jump), with the sole aim of hearing your feedback on it. You control a cannon. Characters are descending from the...
View ArticleFlash Player 11 / Molehill Monster Link Round-up
As you can imagine I follow a lot of Flash developers on twitter. When Adobe unleashed the Flash 3D / Molehill release tonight (at the Flash Gaming Summit) it pretty much went into meltdown. Developers...
View ArticleVideo of me coding Breakout in Flixel in 20 mins
Having spent the past couple of days deep in Microsoft Word writing tech specs, I was desperate to do some coding. But I only had a 1 hour lunch break available. So I picked a game: Breakout (Atari...
View ArticleUsing Flixel 2.5 and the Kongregate API
Versions of Flixel before 2.5 had a handy little class called FlxKong, which neatly wrapped-up the Kongregate API and made it simple to use in your games. It was dropped in the 2.5 release however, and...
View ArticleCreation of a mobile App without the Flash IDE (for all FlashDevelop lovers)
If you read Emanuele Feronato’s blog you’ll know that the title of this post is a play on one of his. He detailed in length the process you need to go through to create an iOS App using the Flash IDE....
View ArticleSprite Path Maker for my Stage3D game
While playing around with my shoot-em-up test for Stage3D I realised that I wanted my enemies to follow interesting and varied paths. And I wanted to create those paths visually. This is something I’ve...
View ArticleAS3 to TypeScript Conversion Script
I write a lot of HTML5 games and my preferred language of choice is TypeScript. I love the compile-time errors, code-insight and debugging tools it provides. A large part of my work is porting over...
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